He still didn't get data compression on Ghosts and Goblins, which is why a bunch of levels were missing from that too. Even though Neil Bate and I explained it multiple times. It could have had all the levels of the arcade but at the time Chris Butler didn't understand the concept of data compression, so everything was stored 1:1. In Germany it was called "Space Invasion" and all the characters were robots, because. So in came Rob Hubbard (much to the Chagrin of Mark Cooksey) and Chris Butler.įUN FACT: I got a "golden joystick" for the graphics on this. Elite pulled out all the stops for this as they were FLUSH with cash that their 45 quid a week monkeys had made them. His sprite multiplexer was a bit shit, but it was his 1st pass and there wasn't time for second. This was banged out by Chris Butler in 6 weeks. We had the arcade game in the office canteen. I did the graphics on this one (taking a break from programming AND graphics on Frank Brunos).
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